Game Designers Seek the Impossible for D&D Next
As most people in the Dungeons and Dragons gaming community know already, Wizards of the Coast has undertaken the mammoth task of trying to recreate a game that will please everyone, allowing them to pick and choose what rules they want to use. Wizards of the Coast will do this by attempting to implement a modular rules design.
Can Wizards of the Coast really pull this off? I hope they can, I really do, but I just don’t see how it is going to work, at least not without some serious re-thinking. I don’t see how people are going to enjoy looking through tons of unfocused books and difficult-to-navigate content and online compendiums to find the actual rules they want to use; and I don't see how a modular game design with multiple sets of rules will work side by side in the same game.
The first thing I think Wizards of the Coast needs to do, if they are going to make this work, is to create a better system of providing personalized content, perhaps find a way to utilize the DDI Compendium in this manner and to create books that use on-demand-style publishing to give gamers more focused modular compendiums. Why not use today’s technology to deliver this personalized content? Is that even possible, though? If it is, it would be revolutionary.