New Artifact: Dragacor, Great Axe of the Dragonborn
Created by the dragonborn and constructed of purest adamantine, Dragicor is a great axe that has been infused with the spirit of a dead barbarian king and inset with ostentatious jewels. It now seeks to bring the back glory of its fallen dragonborn empire, as well as the glory of Xryxithinyx, an ancient copper dragon. This dragon helped create Dragacor and is the last living contributor toward its creation.
But will someone be able to do this? And at what cost? Will that someone be willing to work with the dragon, a dragon that wants nothing more than to have the wielder of the weapon do whatever it and the weapon wants, and to be willing to work under a puppet regime? Or will that person instead seek to destroy the artifact?
For the DM:
Originally designed for the Eberron setting, Dragacor is an artifact that can easily be adapted to any other setting, just be sure to change the names of places in the arcana/history backgrounds given below.
Dragacor, fashioned of adamantine, has numerous jewels inset into its hilt, pommel, and double-bitted blade, as well as its spear point. It also has many carvings of dragons and dragonborn etched into its handle and blade. Spectacular-looking, it glints brightly in the sun, and it is fanciful almost to the point of being gaudy. It is ostentatious and obviously magical in nature, perfectly made.
Dragacor is a +3 berserker weapon, a great axe with the following properties and powers. It prefers to be wielded by a berserker dragonborn.
Item Slot: weapon (main hand)
Requirement: Only a hero with a strength and constitution of 15 or better can wield it effectively enough to gain the weapon’s proficiency bonus. Others can carry it and even use it in battle, but they do not gain the weapon’s proficiency bonus; it is simply too heavy and unwieldy to use effectively. Dragacor does not have to be wielded by a berserker, but it does prefer it. Anyone who is not a dragonborn or who does not have high enough ability scores will automatically set the weapon’s concordance to the “unsatisfied” level of 1 and go no higher. The weapon will then immediately begin to look for a new wielder and “move on” as quickly as possible, and it will be reluctant to assist that person in a fight (unless, of course, that person is doing something that will assist all dragonborn. If such an occurrence should occur, it will temporarily assist that holder of the weapon as if it is satisfied, but once the battle is over it will revert to being unsatisfied).
Enhancement: Attack rolls and damage rolls
Critical: +3d10 damage, or +4d10 damage when the wielder is in a berserker rage.
Property: This weapon deals an extra 1d10 damage when the wielder is in a berserker rage.
Property: The owner of the axe can throw the axe (requiring both hands)as a heavy thrown weapon (range 5/10), but only if he or she meets the strength and constitution requirements mentioned above. It returns to the owner’s hand after being thrown as normal for a magic thrown weapon.
Property: The wielder of the axe gain a +3 item bonus to intimidate rolls.
Power (Daily): Minor Action. The wielder of the axe gains an additional +2 power bonus to attack rolls and damage rolls with the axe and takes a -5 penalty to all defenses. He or she also gains resist 5 to all damage. The effects last until the end of the encounter or until the owner of the axe falls unconscious.
Arcana or History DC 16: One of the best weapons ever made by the dragonborn; it was created at the height of that great civilization, just before its fall. How it was made is no longer known, but it was made on the continent of Q’barra where its role was to do battle with its greatest enemies and to advance the civilization’s hold upon the rest of the world. The weapon prefers to be held by a brave and heroic dragonborn, especially one that is a berserker. It requires great strength and constitution to wield.
Arcana or History DC 21: Unfortunately, the weapon took on a much stronger persona than anticipated, and it has taken its latter role (spreading the domination of dragonborn) much more seriously than anticipated by its creators. It now believes that the dragonborn are the greatest of the races and that they should rule all; and it is always looking for a worthy champion to further this cause. This is also why it is currently found on the continent of Khorvaire; it crossed the seas to come to this continent at the height of the Q’barra civilization in order to spread dragonborn rule to Khorvaire. Since then, the Q’barra civilization has fallen, and with it, too, have fallen the few settlements of the dragonborn on Khorvaire; all have disappeared or gone into ruin, including the once-great mountain stronghold of Thaxlackack (located in the Seawall Mountains near the Seven Caves).
Arcana or History DC 25: Dragacor is a proud weapon with a mind of its own. It is condescending toward other races, haughty and arrogant, and it expects its wielder to listen to it and do its bidding. Anyone insulting dragonborns or dragonborn civilization will draw its anger and cause it to request its wielder to beat the offending party to a pulp and make an apology. The weapon despises weak dragonborn, especially those who run from battle. Should a wielder of the weapon flee a battle, it will be displeased. It prefers to be wielded by a berserker-class hero.
Arcana or History DC 30: The spirit inhabiting the weapon is an ancient, powerful dragonborn known as Dragacor. A once-powerful barbarian king, this mighty lord voluntarily gave up his body in order to inhabit the weapon on behalf of dragonborn and their gods. This is permanent. The only known way to destroy the artifact is to bring it back to its place of creation in Q’barra and to release its spirit by breaking its original binding and slay the ancient copper dragon who helped create it. The manner in which this is done is not readily known and would require further research. Although he was a strong and powerful barbarian king, Dragacor paid fealty to this dragon (its name is Xryxithinyx), and to an emperor of the dragonborn called Valacidor (but Valacidor is now dead), both of whom ruled at the time he made his unselfish sacrifice and convinced him to give up his mortal body to occupy the weapon.
Goals of Dragacor:
* To find a great dragonborn hero worthy of its name who will wield it and use it to re-establish the grandeur of dragonborn civilization of old, and expand that empire.
* To make contact with Xryxithinyx again and convince its wielder to serve the dragon.
* It wishes to establish a lawful, proud, honorable, and powerful civilization.
* It never, EVER, wishes to embarrass the race of dragonborn.
* It wishes to get other races to peacefully, or not so peacefully, to submit to dragonborn and dragon's rule.
* It believes a dragonborn’s word is his bond; he should never lie. He must always strive to be honorable.
Dragacor seeks to find a great dragonborn hero worthy of its name who will wield it and use it to re-establish the grandeur of dragonborn civilization of old, and expand that empire. It is proud and arrogant, and it encourages its wielder to be strong and brave and honorable, a shining example of its race. If the wielder goes against its will, it tends to be forceful and argumentative at first, and if that fails (or the wielder frequently disobeys its wishes), it will become more sullen and cold and withdrawn. It is demanding, and it will make its desires known—often. Only the wielder can hear its words, though, for it communicates telepathically. When it feels its wielder is ready, it will attempt to convince him or her to make contact with Xryxithinyx, the dragon that was instrumental in its making.
"I am the exemplar of what a true dragonborn should be: honorable, brave, and trustworthy, a strong champion of my kind; and I am striving to rebuild and expand our great civilization, to show others what dragonborn are capable of."
The axe is clearly in tune with its wielder at this point, and together they’re advancing the cause of dragonborns and dragonborn civilization.
Special: The axe’s enhancement bonus increases to +4.
Critical: The axe’s critical damage increases to +4d10 damage, or +6d10 damage when the wielder is in a berserker rage.
"Quail in fear, oh dragonborn enemies, for my people’s civilization will soon be the greatest in the land!"
The wielder has proved to be a worthy representative of the dragonborn. Because of this, the Axe typically does its wielder’s bidding as long as the bearer continues to remain worthy of its trust.
Property: The wielder of the axe can double the range and damage of his or her dragonborn breath weapon. Also, the wielder can change the type of damage the breath weapon causes to whatever keyword is preferred (i.e. fire, acid, cold, poison, or lightning).
Property: This weapon also does an additional 1D10 damage when the wielder is in a berserker rage.
“The Axe asks for my fealty and wishes me to further its cause and enhance the grandeur of all dragonborn.”
The Axe is reserved and cautious toward its new wielder until that exemplar of the dragonborn proves his or her worth and dedication to it.
“The axe has its doubts and wonders whether or not I am truly a dragonborn, or perhaps it despises the fact that I am not dragonborn at all.”
The wielder is refusing to further the cause of dragonborn or fighting dragonborn, or he or she is not off the dragonborn race. In addition, he or she is failing to live up to the image of an ideal dragonborn, and the Axe is not pleased. If he or she does not change his or her ways soon, it will leave.
Special: The wielder of the axe take a –2 penalty to all attack rolls and damage rolls. This applies whether or not the wielder is using or even holding the Axe.
Angered (0 or less):
“I have failed. I am a disappointment, and the Axe is not pleased.”
The wielder does not meet with the Axe’s expectations, and it will not remain in his possession much longer.
Critical: Critical hits are reduced to +2d10 damage, and no longer causes extra damage when the wielder is in a berserker rage.
Property: This weapon no longer deals extra damage when the wielder is in a berserker rage.
Special: Reduce all defenses by two, for the axe continually distracts its wielder in battle with sharp thoughts and negative energy. This applies to whether or not the wielder is using or even holding the Axe.
“The Axe is ever in search of someone greater and more malleable: a dragonborn worthy of its cause and destined to rule an empire.”
The Axe wants to go into the hands of the most worthy and willing of dragonborn. When the weapon next encounters a worthy dragonborn, it will ask its wielder (as long as it is not angry with that current owner) to willingly give it up to that dragonborn; its sentience and other abilities will then transfer to that worthy fellow. Alternatively, if the axe is not happy with its owner, it will instead complain incessantly and attempt to convince that failed owner to find another dragonborn worthy of its ownership via a quest. It then asks its current owner to voluntarily give it up to that dragonborn. If the Axe is at least satisfied with the completion of this quest or with the prior service of its previous owner, it then leaves behind a normal +3 berserker greataxe for that person to wield instead.