Skill Challenges, an Interesting Way to Add Story Elements to Your Game!
Entries under this tab are devoted to skill challenges we have used in our own games. Feel free to rob them and alter them and use them in any way you wish for your own campaigns and sessions, and to use them to liven up your own story plots. For those of you who would like to make a submission for this page, please send the entry to us via our contact page with the words "Skill Challenge Submission" at the top, above the entry's title.
Skill Challenge #1: Escape from Slavery
A scalable, complexity 3 skill challenge for characters stupid enough to get caught!
Orc art courtesy of Wizards of the Coast.
For whatever reason, the PCs have been captured and placed in a slave labor camp or slave mine. I don’t recommend doing this on purpose to the PCs, but sometimes it just happens as a result of an encounter the PCs happen to lose. This skill challenge can then provide you, the DM, a way to make their capture interesting and provide the players with a way to attempt an escape. As such, this skill challenge can be inserted into any campaign or adventure in which PCs find themselves taken prisoner.
8 successes to succeed, 3 failures to fail.
In the past, I have operated skill challenges in a number of different ways with varying results, and one thing I’ve learned is that there is not one perfect technique to conducting skill challenges that seems to work for every situation and type of challenge. In certain situations, for instance, I prefer to use a more informal type of skill challenge with no failures like I did in our most recent side trek post, "Mysterious Tracks." In others, I opt for a more conventional skill challenge as outlined in the fourth-edition DMG